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Night Before Armageddon — Kyle's Horus Heresy Salamanders Paint Guide

Night Before Armageddon — Kyle's Horus Heresy Salamanders Paint Guide

Wheels & Wings Hobbies · Miniature Paint Guide

Night Before Armageddon — Kyle's Horus Heresy Salamanders

Warhammer: The Horus Heresy · Salamanders · Paint Guide

Salamanders

To get everyone fired up for launch night, we're covering a Salamanders scheme from Kyle - one of the chapters deeply involved in the Armageddon conflict. There's no better way to count down to a launch than painting the warriors who'll be on the table.

This is a Mark VI Horus Heresy Space Marine with the flamer and left arm sourced from a standard Tactical Squad set - exactly the kind of cross-kit conversion that makes the Heresy range so rewarding to work with. The base tells its own story: charred, scorched earth behind the marine, a small patch of untouched ground in front of him - as he's about to change that.

The standout technique on this build is the object source lighting from the flamer - a fluorescent orange glow airbrushed across the inner legs, knee armour, and belt area to sell the heat radiating from the weapon before it fires.

How Kyle Painted It

Full step-by-step breakdown. All products in stock at Wheels & Wings.

Salamanders Horus Heresy Marine - front view looking down the barrel with OSL glow

Kyle's completed Salamanders MkVI Marine - looking down the barrel.

Side profile showing flamer detail

Side profile - flamer detail

Back profile - backpack, shoulders and soft joints

Back profile - backpack, shoulders, soft joints

Salamander with primary colours

Essential primary colours

Salamander with secondary paints

Essential secondary paints

PRIMER

Black Base

Black primer throughout. Black primer making the base medium olive green armour color read darker.

ARMOUR

Medium Olive Body, Black Shoulders & Elbows

Vallejo Medium Olive as the main armour colour - a deep, earthy green that reads as the Salamanders' dark green without the harsh blue-green of some Citadel alternatives. Shoulders and other black armour portions painted with Vallejo Model Color Black.

Vallejo Model Color Black (70950) - shoulders and black armour portions; also used for weapon casing
OSL

Flamer Glow - Airbrushed Fluorescent Orange

The object source lighting is the defining technique of this build. Fluorescent Orange heavily thinned and airbrushed onto the inner legs, top of the knee armour, and belt/torso area - all the surfaces that would catch the heat and light radiating from the flamer barrel before it fires. Applied gradually, building the glow from the weapon outward. The fluorescent pigment ensures the orange reads as emissive rather than just painted-on colour.

Under shot capturing the fluorescent orange OSL from the flamer

Under shot - OSL glow on the inner legs and torso

Low side profile showing inside of flamer and shoulder studs

Low side profile - inner flamer and shoulder studs

Vallejo Game Color Fluorescent Orange (72156) - heavily thinned, airbrushed for flamer OSL glow; also used for eye lenses glazed over Corax White
FLAMER

Hot Barrel, Toxic Canister & Gold Detail

The flamer muzzle is glazed with progressively thinned Nuln Oil and Drakenhof Nightshade to create a black-to-blue gradient - the blue reading as superheated metal at the point where the flame exits. The promethium canister body is Camouflage Green for a toxic, chemical look. The canister skull is Gory Red. Decorative bits and fuel hose on the weapon are Liberator Gold.

Hot barrel - black to blue gradient
Citadel Nuln Oil + Drakenhof Nightshade - glazed progressively on the muzzle for a black-to-blue heat effect
Vallejo Game Color Camouflage Green (72031) - promethium canister body; toxic chemical look
Vallejo Game Color Gory Red (72011) - skull on promethium canister; also used for helmet sensor
Citadel Layer Liberator Gold - decorative flamer bits and fuel hose, shoulder bonding studs, backpack trim; wash backpack with Nuln Oil
EYES & SENSOR

Orange Lenses, Red Sensor

Corax White line down the centre of each lens, then Fluorescent Orange glazed over - tying the eye lenses to the flamer OSL glow and making the whole model feel unified around its light source. Helmet sensor painted Gory Red.

Citadel Base Corax White - centre line on eye lenses; also drybrushed on base for ash effect
Vallejo Game Color Fluorescent Orange (72156) - glazed over Corax White on eye lenses
METALLICS

Chainmail, Liberator Gold & Nuln Oil

Chainmail Silver on all steel metallic areas, washed with Nuln Oil. Liberator Gold on the bonding studs, backpack trim, and decorative weapon detail - a warm gold that reads distinctly Salamanders and ties back to the chapter's Nocturne heritage.

Vallejo Game Color Chainmail Silver (72053) - all silver metallic areas; washed with Nuln Oil
Citadel Nuln Oil - wash over Chainmail and backpack Liberator Gold; also soft joints
SOFT JOINTS

Charcoal with Nuln Oil

Heavy Charcoal on all soft armour joints, washed with Nuln Oil to keep them dark and recessive.

Vallejo Heavy Charcoal (72155) - soft armour joints
LEATHER

AK Dark Brown with Agrax Wash

All leather elements in AK Dark Brown, washed with Agrax Earthshade to deepen the recesses and unify the tone.

AK11109 Dark Brown AK Interactive 3rd Gen - all leather elements
Citadel Agrax Earthshade - wash over leather
BASE

Scorched Earth — He's Already Been Here

The base is built in three distinct zones that tell the story of the flamer in action. AK Sandy Desert Paste as the texture throughout, then Fluorescent Orange airbrushed across the entire base as a glowing underlayer before anything else goes on top.

The charred area behind the marine - where the flamer has already fired - is worked up from Abaddon Black mixed progressively with increasing amounts of Corax White, building toward an off-white ash tone. The transition from black to near-white mimics real combustion: deep char at the hottest point, fading to pale ash at the edges.

The front unscorched area, where the marine is about to fire, uses Hot Orange mixed with Moon Yellow to create a warm gradient - implying the ground is already starting to heat up and be slowly consumed before the flamer even reaches it. Together the two zones pull the eye from back to front and put the flamer right at the centre of the narrative.

Birds-eye three-quarter view showing studs, backpack and base colour transition

Birds-eye rear - ground colour transition, studs and backpack

Birds-eye front view showing ground transition and flamer detail

Birds-eye front - ground transition and flamer detail

AK Interactive Sandy Desert Paste - base texture throughout
Vallejo Game Color Fluorescent Orange (72156) - airbrushed across the entire base as the glowing underlayer
Charred area - black to ash gradient
Citadel Abaddon Black + Corax White - mixed progressively from pure black to near-white for the ash transition
Front area - slowly being consumed
Vallejo Game Color Hot Orange (72009) + Moon Yellow (72005) - mixed for a warm gradient implying the ground heating up before the flamer fully scorches it.
VARNISH

Mecha Satin

Vallejo Mecha Satin to finish - preserving the depth of the dark green without flattening it under matt. The satin also lets the OSL glow areas retain their warmth rather than being dulled by a heavy matte coat.

Vallejo Mecha Satin Varnish (69703) - final coat; preserves OSL warmth and armour depth

The Finished Model

Salamanders MkVI Marine. The ground behind him tells the story.

Front shot looking down the barrel - hero pose

Looking down the barrel

Side profile

Side profile

Under shot - OSL glow

Under shot - OSL glow

Back profile

Back profile

All paints used in this guide are in stock at Wheels & Wings Hobbies in Toronto, available online with Canada-wide shipping. Warhammer 40,000 Armageddon launches June 20, 2026.

Jun 05, 2026 Kyle Hood

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