Night Before Armageddon — Kyle's Horus Heresy Salamanders Paint Guide
Night Before Armageddon — Kyle's Horus Heresy Salamanders
Warhammer: The Horus Heresy · Salamanders · Paint Guide
To get everyone fired up for launch night, we're covering a Salamanders scheme from Kyle - one of the chapters deeply involved in the Armageddon conflict. There's no better way to count down to a launch than painting the warriors who'll be on the table.
This is a Mark VI Horus Heresy Space Marine with the flamer and left arm sourced from a standard Tactical Squad set - exactly the kind of cross-kit conversion that makes the Heresy range so rewarding to work with. The base tells its own story: charred, scorched earth behind the marine, a small patch of untouched ground in front of him - as he's about to change that.
The standout technique on this build is the object source lighting from the flamer - a fluorescent orange glow airbrushed across the inner legs, knee armour, and belt area to sell the heat radiating from the weapon before it fires.
How Kyle Painted It
Full step-by-step breakdown. All products in stock at Wheels & Wings.
Kyle's completed Salamanders MkVI Marine - looking down the barrel.
Side profile - flamer detail
Back profile - backpack, shoulders, soft joints
Essential primary colours
Essential secondary paints
Black Base
Black primer throughout. Black primer making the base medium olive green armour color read darker.
Medium Olive Body, Black Shoulders & Elbows
Vallejo Medium Olive as the main armour colour - a deep, earthy green that reads as the Salamanders' dark green without the harsh blue-green of some Citadel alternatives. Shoulders and other black armour portions painted with Vallejo Model Color Black.
Flamer Glow - Airbrushed Fluorescent Orange
The object source lighting is the defining technique of this build. Fluorescent Orange heavily thinned and airbrushed onto the inner legs, top of the knee armour, and belt/torso area - all the surfaces that would catch the heat and light radiating from the flamer barrel before it fires. Applied gradually, building the glow from the weapon outward. The fluorescent pigment ensures the orange reads as emissive rather than just painted-on colour.
Under shot - OSL glow on the inner legs and torso
Low side profile - inner flamer and shoulder studs
Hot Barrel, Toxic Canister & Gold Detail
The flamer muzzle is glazed with progressively thinned Nuln Oil and Drakenhof Nightshade to create a black-to-blue gradient - the blue reading as superheated metal at the point where the flame exits. The promethium canister body is Camouflage Green for a toxic, chemical look. The canister skull is Gory Red. Decorative bits and fuel hose on the weapon are Liberator Gold.
Citadel Nuln Oil + Drakenhof Nightshade - glazed progressively on the muzzle for a black-to-blue heat effect
Orange Lenses, Red Sensor
Corax White line down the centre of each lens, then Fluorescent Orange glazed over - tying the eye lenses to the flamer OSL glow and making the whole model feel unified around its light source. Helmet sensor painted Gory Red.
Chainmail, Liberator Gold & Nuln Oil
Chainmail Silver on all steel metallic areas, washed with Nuln Oil. Liberator Gold on the bonding studs, backpack trim, and decorative weapon detail - a warm gold that reads distinctly Salamanders and ties back to the chapter's Nocturne heritage.
Charcoal with Nuln Oil
Heavy Charcoal on all soft armour joints, washed with Nuln Oil to keep them dark and recessive.
AK Dark Brown with Agrax Wash
All leather elements in AK Dark Brown, washed with Agrax Earthshade to deepen the recesses and unify the tone.
Scorched Earth — He's Already Been Here
The base is built in three distinct zones that tell the story of the flamer in action. AK Sandy Desert Paste as the texture throughout, then Fluorescent Orange airbrushed across the entire base as a glowing underlayer before anything else goes on top.
The charred area behind the marine - where the flamer has already fired - is worked up from Abaddon Black mixed progressively with increasing amounts of Corax White, building toward an off-white ash tone. The transition from black to near-white mimics real combustion: deep char at the hottest point, fading to pale ash at the edges.
The front unscorched area, where the marine is about to fire, uses Hot Orange mixed with Moon Yellow to create a warm gradient - implying the ground is already starting to heat up and be slowly consumed before the flamer even reaches it. Together the two zones pull the eye from back to front and put the flamer right at the centre of the narrative.
Birds-eye rear - ground colour transition, studs and backpack
Birds-eye front - ground transition and flamer detail
Citadel Abaddon Black + Corax White - mixed progressively from pure black to near-white for the ash transition
Vallejo Game Color Hot Orange (72009) + Moon Yellow (72005) - mixed for a warm gradient implying the ground heating up before the flamer fully scorches it.
Mecha Satin
Vallejo Mecha Satin to finish - preserving the depth of the dark green without flattening it under matt. The satin also lets the OSL glow areas retain their warmth rather than being dulled by a heavy matte coat.
The Finished Model
Salamanders MkVI Marine. The ground behind him tells the story.
Looking down the barrel
Side profile
Under shot - OSL glow
Back profile
All paints used in this guide are in stock at Wheels & Wings Hobbies in Toronto, available online with Canada-wide shipping. Warhammer 40,000 Armageddon launches June 20, 2026.
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