Army Painter Warpaints Fanatic — Complete Colour Guide
The Army Painter Warpaints Fanatic
Complete colour listing · 18ml water-based acrylic · 162 colours · 19 metallics · 18 washes · Miniature wargaming paint system
The Army Painter's complete acrylic system
Warpaints Fanatic is The Army Painter's core acrylic paint line — a comprehensive system of 162 base colours, 19 metallics, and 18 washes covering every colour family and painting need in miniature wargaming. All 18ml pots at a highly competitive price point, Fanatic is one of the best value acrylic ranges available for hobby painting. The range is designed as a direct counterpart to Citadel's Base and Layer system and can be used interchangeably — Fanatic colours mix freely with other acrylic brands and work with any standard miniature painting technique.
Unlike Citadel, Army Painter does not subdivide Fanatic into separate Base and Layer lines — all Fanatic acrylics are formulated for good coverage and highlighting flexibility. The dedicated Fanatic Washes function identically to Citadel Shade washes and cover every colour family. All 199 individual Fanatic paints are listed below. Click any SKU to check stock and purchase.
Using Warpaints Fanatic
Fanatic acrylics apply straight from the pot over any primed surface. Thin slightly with water for smoother coverage on large flat areas, or use straight for good opacity in one to two coats. All colours are compatible with Army Painter Colour Primers and Speedpaint 2.0 — prime with a Colour Primer, apply Speedpaint for speed work, then use Fanatic acrylics for detail work and highlights.
Fanatic Washes are applied after base colours have dried — flood over the area and allow the wash to settle into recesses. The Wash Medium (TAPWP3216) can be mixed 1:1 with any wash to slow drying and reduce tide marks on flat surfaces, identical to Citadel's Lahmian Medium technique.
Jump to colour family:
Warpaints Fanatic — Full Colour List
All 199 individual Fanatic paints. Miniature wargaming application and use noted for every colour.
| SKU | Colour | Miniature Wargaming Application & Use |
|---|---|---|
| White & Grey | ||
| TAPWP3012 | Matt White | Pure flat white. Base colour for White Scars equivalents, Deathwing bone schemes, robes, scrolls, and teeth across all miniature ranges. The brightest highlight in any white scheme and a base for very light Speedpaint applications. Also the standard base for Army Painter gemstone and OSL effects. |
| TAPWP3001 | Matt Black | Pure flat black. Equivalent to Citadel Abaddon Black. Base for black armour across all dark factions — Black Legion, Raven Guard, Chaos Undivided, Sisters of Battle. Also used for lining between armour panels, dark leather, weapon casings, and as the base for metallic highlighting progressions. |
| TAPWP3002 | Deep Grey | Very dark charcoal grey. First highlight over black armour on dark Space Marine chapters and Chaos warbands. Used for dark cloth, shadow areas on grey armour, and as a mid-tone on black vehicles. Equivalent to Citadel Eshin Grey. |
| TAPWP3003 | Uniform Grey | Dark neutral mid-grey. The go-to base for Adeptus Mechanicus Skitarii armour, Grey Knights silver undercoat, Stormcast Eternals Sacrosanct Chamber robes, and all mid-dark grey armour. Equivalent to Citadel Mechanicus Standard Grey. Also used for concrete and stone terrain. |
| TAPWP3004 | Ash Grey | Mid neutral grey. Highlight for Uniform Grey schemes, base for light grey armour on Adeptus Mechanicus and Grey Knights, and a versatile stone and rubble highlight colour for basing and terrain. Equivalent to Citadel Dawnstone. |
| TAPWP3005 | Company Grey | Light-mid grey. Highlight for grey armour schemes, stone wall and ruins drybrushing, and underhive scenery. Used for Astra Militarum vehicle panels and equipment casings as a mid-highlight. Equivalent to Citadel Administratum Grey. |
| TAPWP3006 | Brigade Grey | Light grey. Edge highlight for grey armour schemes, bright stone and masonry highlight, and pale fabric on undead and ghost models. A versatile light grey for any army's equipment and armour edge highlighting. |
| TAPWP3007 | Grey Castle | Pale silver-grey. Final edge highlight on grey armour schemes, bright stone highlight on castles and ruins terrain, and a near-white grey for extreme highlights on pale models. Bridges the gap between mid-grey and white for smooth highlight progressions. |
| TAPWP3008 | Gargoyle Grey | Dark blue-grey. Ideal for gothic stone creatures — gargoyles, stone golems, Grey Knights early highlight, and Nighthaunt grey cloth shading. Also excellent for shadow areas on stone ruins terrain and underside shading on any grey armoured model. |
| TAPWP3009 | Great Hall Grey | Warm mid grey with a slight purple tint. Used for Dwarf (Duardin) stone masonry, fortress hall interiors and flagstone terrain, undead knight armour on Deathrattle models, and highlight coats on Soulblight Gravelord grey armour. |
| TAPWP3010 | Worn Stone | Warm pale khaki-grey. Excellent for aged stonework on ruins, dungeon walls, and fantasy terrain. Also used for undead bone highlights with a cool cast, Ossiarch Bonereapers stone construct surfaces, and Necron tomb wall highlights. A versatile neutral highlight for any aged or weathered stone surface. |
| TAPWP3011 | Brainmatter Beige | Pale warm off-white beige. Used as a warm white primer base colour (also available as a Colour Primer spray), Wraithbone-equivalent base for speed painting light schemes, undead skin highlight, parchment and scroll tones, and final bone highlights. A versatile warm light tone for any army needing cream or off-white. |
| Blues & Teals | ||
| TAPWP3013 | Night Sky | Near-black dark blue. Base colour for Night Lords Chaos Space Marine armour, very dark Blue robes and cloaks on undead, shadow areas in Ultramarine armour recesses, and deep navy fabric on any fantasy or sci-fi model. Equivalent to Citadel Kantor Blue. |
| TAPWP3025 | Imperial Navy | Very dark navy blue. Deep shade for blue Space Marine armour, rich blue fabric on characters and nobles, and a versatile deep blue shadow tone for any blue scheme. Works as the darkest shadow alongside Ultramarine Blue highlights for a classic blue armour progression. |
| TAPWP3019 | Triumphant Navy | Dark, rich navy. Mid-dark blue for deep armour basecoating, deep ocean themes on Idoneth Deepkin and sea-creature models, and dark blue robes on Undead and Chaos Sorcerer models. A step lighter than Imperial Navy, useful as the main tone in a dark blue scheme. |
| TAPWP3026 | Regal Blue | Classic Ultramarine blue. The Army Painter's equivalent to Citadel Macragge Blue — the primary base for Ultramarines Space Marine armour and all blue Space Marine chapters. The most-used blue in any blue army collection. Shade with Dark Blue Tone wash; highlight through Royal Blue to Crystal Blue. |
| TAPWP3021 | Ultramarine Blue | Mid-bright classic blue. Mid-highlight in Ultramarine armour progressions, base for vivid blue robes and cloaks on character models, and Stormcast Eternals sacrosanct armour. Equivalent to Citadel Calgar Blue — the first highlight step on blue power armour. |
| TAPWP3020 | Gothic Blue | Rich mid-dark blue. A versatile mid-blue between dark navy and Ultramarine tones — ideal for dark blue cloth on Chaos Sorcerers, Undead noble robes, Stormcast Eternals blue cloaks, and panel shading on blue armour. Also good for Daughters of Khaine fabric and Drukhari armour recesses. |
| TAPWP3027 | Royal Blue | Bright mid-blue. Mid-to-upper highlight for blue Space Marine armour, vivid blue cloaks and robes on hero characters, and Aeldari armour panel highlights. Equivalent to Citadel Alaitoc Blue — a clean, bright blue that lifts armour highlights without going too pale. |
| TAPWP3014 | Thunderous Blue | Solid mid-blue with a slightly cooler, stormier tone. Used for Stormcast Eternals celestial armour, Tzeentch Disc riders and daemon bodies, and mid-highlight on dark blue armour schemes. A reliable alternative to standard Ultramarine blue tones when a slightly more dramatic or electrical tone is needed. |
| TAPWP3015 | Stratos Blue | Warm cerulean mid-blue. Used for Tau Empire armour, Lumineth Realm-lords blue armour panels, and power weapon energy effects as a mid-tone. A warmer blue than Royal Blue — sits between the cooler Ultramarine blues and the teal-blues of the range. |
| TAPWP3016 | Wolf Grey | Blue-grey. The Army Painter equivalent of Citadel Russ Grey — the primary mid-highlight for Space Wolves armour. Used for Space Wolves chapter models, grey-blue armour highlights, cold weather and tundra basing, and any model needing an icy, cool blue-grey mid-tone. Also available as a Colour Primer spray for fast Space Wolves basecoating. |
| TAPWP3017 | Runic Cobalt | Deep cobalt blue. Used for Thousand Sons Chaos Space Marine armour, magical rune effects on Dwarf (Duardin) weapons and armour, Tzeentch daemon bodies, and arcane energy OSL effects. A vivid, saturated blue for models where magical or mystical blue effects are the focal point. |
| TAPWP3018 | Frost Blue | Pale icy blue. Final edge highlight for blue armour schemes, Nighthaunt ethereal cloth highlight, ice and frost basing effects, Space Wolves extreme edge highlight, and Idoneth Deepkin wave and spirit effects. Equivalent to Citadel Fenrisian Grey — the coldest, lightest blue in the progression. |
| TAPWP3022 | Alpha Blue | Bright sky blue. Upper highlight for blue armour schemes, Tzeentch magic effects, and power sword energy. Equivalent to Citadel Hoeth Blue — the final bright highlight in the Ultramarine armour progression before edge-white tips. |
| TAPWP3023 | Baron Blue | Vivid, saturated pure blue. Heraldic blue for fantasy banners, shields, and noble armour — the colour of royal heraldry across medieval-themed games. Used for Bretonnian-style knight livery, Order faction heraldry in Age of Sigmar, and any model where a clean, bold blue statement colour is needed. |
| TAPWP3024 | Augur Blue | Medium-bright blue with a slight warm cast. Used for Tau Empire armour mid-highlights, Aeldari armour panels, and general-purpose medium blue highlighting across any faction needing a brighter blue that isn't as vivid as Baron Blue or as cool as Alpha Blue. |
| TAPWP3028 | Crystal Blue | Pale, clear sky blue. Used for Nighthaunt spectral effects, Idoneth Deepkin water and spirit highlights, ice-themed basing and terrain, and gemstone effects on magical blue gems and crystals. A lighter, brighter alternative to Frost Blue for models needing a cleaner, more vivid pale blue rather than an icy tone. |
| TAPWP3029 | Arctic Gem | Very pale, near-white icy blue. The lightest blue in the Fanatic range — used for extreme highlights on ice and frost effects, Nighthaunt glow tips, and the brightest points on any pale blue surface. Also useful as a cold white substitute where a pure white would be too stark. |
| TAPWP3030 | Bright Sapphire | Vivid jewel blue. Used for sapphire and gemstone effects on character armour and weapons, Tzeentch magical blue fire and energy, Idoneth Deepkin aethersea glow effects, and power sword energy OSL. A particularly vivid, gem-quality blue for focal point details rather than broad armour areas. |
| TAPWP3031 | Deep Ocean Blue | Dark teal-navy. Used for Idoneth Deepkin armour base colour, deep underwater terrain effects, and dark oceanic creature skin on sea-themed models. Also used for Maggotkin of Nurgle deep shadow recesses and Chaos daemon watery realm basing. A strong dark base for any aquatic-themed army. |
| TAPWP3032 | Abyssal Blue | Dark mid-teal. Base colour for Idoneth Deepkin sea-creature skin and armour mid-tones, dark aquatic creature scales, and underwater-themed bases and terrain. Used as a mid-tone between Deep Ocean Blue and lighter teal highlights in deep sea painting progressions. |
| TAPWP3033 | Tidal Blue | Mid teal-blue. Mid-highlight for Idoneth Deepkin armour and aquatic models, ocean wave effects on basing, and bright oceanic creature skin highlights. Sits between the dark Abyssal Blue and brighter turquoise tones — the most useful all-round teal-blue for any aquatic-themed model. |
| TAPWP3034 | Phalanx Blue | Bright, clean teal. Used for Seraphon (Lizardmen) scale colours, Idoneth Deepkin armour highlight, and Tzeentch daemon feather gradients. A vivid midpoint between blue and green — one of the most useful teal colours in the range for tropical and reptilian models. |
| TAPWP3035 | Shieldwall Blue | Light teal highlight. Final highlight for teal and turquoise armour and creature skin, Seraphon scale highlight, and water surface effects on basing. A bright, clean teal highlight used on the highest raised edges of teal-blue schemes. |
| TAPWP3036 | Aegis Aqua | Vivid aqua-teal. Used for verdigris patina effects over bronze (alongside the Verdigris Effects paint), Tzeentch magical flame mid-tones, Idoneth Deepkin ethereal water highlights, and tropical sea creature skin highlights. A vivid, eye-catching teal for OSL and supernatural water effects. |
| TAPWP3037 | Deep Azure | Rich dark azure. Used for Drukhari teal armour basecoating (alongside Kabalite-equivalent tones), deep water effects, and Idoneth Deepkin armour shadow recesses. A strong, bold azure-teal for models where teal is the primary colour rather than an accent. |
| TAPWP3038 | Hydra Turquoise | Dark jewel turquoise. Named for the Hydra — the multi-headed serpent creature. Used for serpent and reptilian creature scales, Skink and Seraphon skin, Drukhari teal armour mid-tones, and deep ocean magic effects. A rich, saturated turquoise for the mid-tones of any green-blue scheme. |
| TAPWP3039 | Turquoise Siren | Bright mid-turquoise. Used for Seraphon scale mid-highlights, Idoneth Deepkin aquatic creature skin, and bright teal OSL and water effects. A vivid, saturated turquoise for the mid-to-highlight range of teal-green scales and aquatic skin progressions. |
| TAPWP3040 | Aquamarine | Light, bright aquamarine. Used for Seraphon scale final highlights, Nighthaunt Gloom-equivalent spectral effects, bright ocean water on basing, and gemstone aquamarine effects. A vivid, light turquoise-green for the uppermost highlights on any teal or turquoise scheme. |
| TAPWP3041 | Neptune Glow | Pale, luminous mint-aqua. Used for the brightest highlights on Idoneth Deepkin ethereal water effects, Nighthaunt spirit glow extreme highlights, and OSL aquatic magical light effects. An almost pastel aqua for extreme highlights and supernatural glow tips on any oceanic or spectral model. |
| TAPWP3042 | Marine Mist | Pale, muted seafoam blue-green. Used for Idoneth Deepkin skin mid-tones and pale scale highlights, ghostly water mist effects on basing and terrain, and any model needing a desaturated, hazy aqua tone. Quieter and more subtle than Neptune Glow — better for naturalistic aquatic skin than glowing effects. |
Continued below — Greens, Browns & Sand, Yellows & Oranges, Reds & Pinks, Purples, Skin Tones, Metallics, and Washes.
| SKU | Colour | Miniature Wargaming Application & Use |
|---|---|---|
| Greens | ||
| TAPWP3051 | Greenskin | Mid-dark green. The Army Painter's primary Orc/Ork skin base colour — equivalent to Citadel Waaagh! Flesh. Base for Orc, Ork, Orruk, and Goblin/Grot skin across all systems. Apply, shade with Green Tone wash, highlight with Wild Green and Ferocious Green. Also available as a Colour Primer spray for fast greenskin basecoating of entire armies. |
| TAPWP3053 | Wild Green | Mid-bright green. The mid-highlight for Orc/Ork/Orruk skin over Greenskin — equivalent to Citadel Warboss Green. One of the most-used greens in any greenskin army collection. Also used for mid-tone highlights on dark green armour and as a base for bright naturalistic green schemes. |
| TAPWP3054 | Ferocious Green | Vivid lime-green. Final edge highlight for Orc/Ork skin, equivalent to Citadel Moot Green. Used on the most raised points of greenskin muscle and skin edges for a vivid, aggressive highlight. Also excellent for Nurgle toxic slime highlights, Skaven warpstone glow effects, and bright foliage on basing. |
| TAPWP3049 | Angel Green | Bright, pure mid-green. Also available as a Colour Primer spray. Used for brightly coloured fantasy models, Goblin/Grot skin highlight, High Elf and Wood Elf robes, Striking Scorpion Aeldari armour equivalent, and any model needing a vivid natural green accent. A clean, bright green without the yellow cast of lime tones. |
| TAPWP3050 | Guardian Green | Rich, deep vivid green. Used for Dark Angels Space Marine armour equivalent, Sylvaneth spirit green effects, and deep forest creature skin. A rich, slightly deeper green than Angel Green — sits between Wild Green and the darker Emerald Forest tones. Useful as the mid-tone in a saturated green armour scheme. |
| TAPWP3055 | Emerald Forest | Dark forest green. Used for Dark Angels equivalent armour basecoating, Sylvaneth bark and branch shadow areas, Wood Elf forest cloaks, and deep jungle foliage on basing. Equivalent to Citadel Caliban Green — the darkest, most forest-like green for any nature-themed or dark green army. |
| TAPWP3056 | Leafy Green | Natural mid-green. Used for foliage and leaf highlights on basing and terrain, Sylvaneth spirit highlight, Wood Elf and Wanderer garments, and general naturalistic mid-green highlights on any outdoor-themed model. A versatile natural green that doesn't read as military or magical — pure forest and nature. |
| TAPWP3057 | Rainforest | Deep lush jungle green. Used for Seraphon jungle terrain, Catachan Jungle Fighter camouflage fatigues, Death Guard equivalent corroded armour as a richer alternative, and tropical forest basing. A vivid, warm jungle green for any rainforest or tropical-themed model or terrain piece. |
| TAPWP3058 | Electric Lime | Vivid, almost fluorescent yellow-green. Used for Necron Gauss weapon glow highlights (over green base), Skaven warpstone energy OSL effects, toxic and chemical hazard markings on terrain, and Nurgle corruption glow tips. One of the brightest greens in the Fanatic range — used sparingly for maximum visual impact on energy and OSL effects. |
| TAPWP3059 | Vivid Volt | Pale, near-white electric yellow-green. The extreme highlight for warpstone and toxic green OSL effects — applied at the very tip of energy sources, toxin vials, and warp energy coils. Equivalent to Citadel Gauss Blaster Green — the final step in any bright green OSL progression. |
| TAPWP3060 | Afterglow | Bright, warm lime-green. Used for Necron energy mid-tones, Skaven warpstone mid-highlights, and OSL light cast onto adjacent surfaces from a green light source. The mid-tone between deeper greens and the very bright Electric Lime/Vivid Volt highlights in any green energy OSL scheme. |
| TAPWP3061 | Evergreen Fog | Muted sage-grey-green. Used for aged, weather-worn stone with green algae staining, Sylvaneth ancient bark highlights, ghost and undead model fabric with a green-grey tint, and mossy forest terrain. A quiet, desaturated green for aged and decaying surfaces rather than vibrant natural greens. |
| TAPWP3062 | Medieval Forest | Dark, rich forest green. Used for dark forest cloaks on rangers and woodland models, Sylvaneth deep bark tones, and dark green armour on Bretonnian-era knights. A deep, natural forest green that evokes old-growth woodland — ideal for any medieval or fantasy nature-themed army. |
| TAPWP3063 | Patagon Pine | Very dark, cold green. Used as a deep shadow tone on forest terrain and dark green armour, deep pine tree trunk shading, and the darkest recess colour on dark green models. One of the darkest pure greens in the Fanatic range — a shadow tone rather than a main colour. |
| TAPWP3064 | Autumn Sage | Muted olive-sage. Used for Sylvaneth autumnal leaf colours, druid and ranger muted cloaks, Nurgle infected vegetation, and autumn basing effects. A soft, natural olive-green that reads as dried vegetation and autumnal foliage rather than vivid forest green. |
| TAPWP3065 | Forest Faun | Warm, muted olive-green. Used for Beastmen fur highlights with a green cast, Satyr and Faun creature skin, wood and forest creature earth tones, and Sylvaneth mid-tones. A warm, slightly earthy green for hybrid creature models that blend animal and plant aesthetics. |
| TAPWP3066 | Mossy Green | Natural moss-green. Used for moss and lichen on stone ruins and terrain, Nurgling skin equivalents, Death Guard corroded armour mid-highlights, and swamp basing. An organic, naturalistic green for anything damp, mossy, and ancient. Equivalent to Citadel Nurgling Green. |
| TAPWP3067 | Woodland Camo | Military camouflage green. Used for modern and historical military miniatures in woodland camouflage schemes, Catachan Jungle Fighter patterns, and Rangers/Scout model clothing. A specific military-green tone for any wargame figure in woodland or European camouflage. |
| TAPWP3068 | Army Green | Military olive-green. Also available as a Colour Primer spray. Used for Astra Militarum Catachan and jungle-fighter fatigues, Death Guard alternative armour colour, Ork armour, and general military-green uniforms and equipment. A classic, no-frills military green for any army in a military-style uniform. |
| TAPWP3069 | Camouflage Green | Light military green. Highlight for Army Green uniforms and camouflage pattern blending. Used as the lighter camouflage element in multi-tone camo schemes, military vehicle highlight, and Astra Militarum light infantry equipment. Equivalent to Citadel Elysian Green in use if not exact tone. |
| TAPWP3070 | Olive Drab | Classic olive drab. The standard colour for WWII US Army and modern military uniforms and vehicles — heavily used in historical wargaming (Bolt Action, Flames of War). Also used for Death Guard and Nurgle corroded armour tones, and Tau Caste armour earthy green variants. A drab, desaturated military-olive. |
| TAPWP3071 | Necrotic Flesh | Pale, sickly yellow-green. Also available as a Colour Primer spray. Used for Plaguebearer and Nurgle daemon skin equivalent (applied as a base before shading), Death Guard corroded organic surfaces, zombie and undead pallid flesh with a diseased tinge, and Nurgle daemon highlighted skin on Great Unclean Ones. Equivalent to Citadel Nurgling Green / Plaguebearer Flesh tone. |
| TAPWP3072 | Grotesque Green | Warm mid olive-green. Used for Goblin/Grot skin mid-tones, Nurgling skin mid-highlights, and grotesque creature skin in fantasy systems (Grotesques, mutants, spawn). A useful mid-point between pure greenskin and sickly Nurgle greens — good for any hybrid or monstrous green creature. |
| Browns, Bone & Sand | ||
| TAPWP3109 | Oak Brown | Very dark warm brown. Also available as a Colour Primer spray. Used for deep wood grain on weapon hafts, dark tree bark, the darkest leather recesses, and dark fur shadow areas. A rich, deep brown suitable as a base before lighter wood and leather highlights. |
| TAPWP3110 | Tree Ancient | Near-black dark brown. Used for Sylvaneth bark as a deep shadow tone, ancient dead wood on terrain and ruins, the darkest shadow in all leather and wood progressions, and deep fur recesses on large creatures. The darkest brown in the Fanatic range. |
| TAPWP3111 | Dryad Brown | Mid dark brown. Used for Sylvaneth Dryad bark skin and branches, wooden weapon handles, Beastmen dark fur base, and standard leather basecoating. A versatile mid-dark brown equivalent to Citadel Mournfang Brown — the starting point for most leather, fur, and wood progressions. |
| TAPWP3112 | Fur Brown | Warm mid-red brown. Also available as a Colour Primer spray. The standard fur and animal pelt highlight colour — used for Beastmen, Space Wolf wolf companions, cavalry beast pelts, and any warm-toned fur and hair. Equivalent to Citadel Skrag Brown. |
| TAPWP3073 | Brigandine Brown | Very dark red-brown. Used for brigandine and boiled leather armour on medieval fantasy models, dark leather straps and armour on warbands, and the darkest shadow in leather progressions. A deep, slightly red-tinged dark brown that reads as tough, aged leather. |
| TAPWP3074 | Bootstrap Brown | Dark red-brown. Used for boots, belts, and worn leather equipment, darker fur on creatures, and rich wood grain on weapon handles. A classic dark leather brown — the most useful dark leather colour in the range for any fantasy infantry model loaded with leather straps and pouches. |
| TAPWP3075 | Leather Brown | Warm mid leather-brown. Also available as a Colour Primer spray. One of the most-used browns in the range — used for leather pouches, belts, boots, holsters, and straps across every army and faction. Equivalent to Citadel Snakebite Leather as a Contrast alternative or Skrag Brown as a layer highlight. The reliable all-purpose leather mid-tone. |
| TAPWP3113 | Ruddy Umber | Deep red-brown. Used for deeply sun-darkened flesh on bare-chested warriors, dark wood grain, and reddish-brown earth basing. A rich, slightly red warm brown that gives leather and skin a weathered, sun-dried appearance. |
| TAPWP3114 | Buffed Hide | Warm tan. Used for light leather highlights, large creature hide (Ogors, Ogres, Rhinoxen), warm-toned skin highlight, and sandy rock and terrain. A bright, warm tan that reads as polished natural hide — excellent as a leather highlight over Leather Brown and Fur Brown. |
| TAPWP3076 | Paratrooper Tan | Warm khaki-tan. Used for WWII paratrooper and US airborne uniforms in historical wargaming, Astra Militarum desert fatigues, Tau armour light tones, and sandy terrain. A clean, warm khaki that works for mid-century military uniforms as well as fantasy desert models. |
| TAPWP3077 | Command Khaki | Neutral khaki. Used for Astra Militarum fatigues, British WWII uniform, general military-khaki infantry across historical wargaming, and base webbing on any modern or sci-fi infantry model. Equivalent to Citadel Steel Legion Drab — one of the most practical neutral colours for any army with uniformed soldiers. |
| TAPWP3078 | Urban Buff | Light warm buff. Used for light urban camouflage patterns, building and fortification walls, concrete highlight on terrain, and highlight coats over khaki and stone tones. A versatile warm light khaki for urban environments and sandy terrain highlights. |
| TAPWP3079 | Tundra Taupe | Muted grey-khaki. Used for tundra and arctic terrain basing, undead creature pallid skin with a grey cast, Vallhallan or cold-climate military models, and subdued organic material on any model in a cold climate setting. A quiet, desaturated neutral for cold-weather scenes. |
| TAPWP3080 | Prairie Ochre | Warm golden ochre. Used for Tau XV armour, Necron stone construct surfaces, desert basing mid-tones, and dry grassland terrain. Equivalent to Citadel XV-88 — a deep ochre-brown that anchors desert and scrubland colour schemes across multiple wargame systems. |
| TAPWP3081 | Desert Yellow | Sandy golden yellow. Also available as a Colour Primer spray. Used for WWII desert forces (DAK, Eighth Army), Tau desert schemes, Tomb Kings/Necron stone surfaces, and desert terrain basing. One of the most important historical wargaming colours — used for any army in a North African, Middle Eastern, or desert theatre. |
| TAPWP3082 | Wasteland Clay | Warm clay-brown. Used for earthen basing and terrain in post-apocalyptic and wasteland settings, Chaos Undivided barren earth basing, cracked clay terrain, and any model set in a dried, sun-baked environment. A mid-tone clay that bridges leather brown and sandy desert tones. |
| TAPWP3083 | Burnt Turf | Dark burnt-orange brown. Used for scorched earth basing, burnt wood and fire damage on terrain, volcanic and lava-adjacent brown tones, and dark earth base layers on basing. A rich, warm dark earth colour for any model with scorched, burned, or volcanic ground underfoot. |
| TAPWP3084 | Barren Dune | Light warm sand. Used for dry desert basing highlight, sandy stonework on ruins in Tomb Kings and Necron themes, and light fabric on desert armies. A bright, pale sandy tone for the upper highlight on all desert basing schemes. |
| TAPWP3085 | Dusty Skull | Pale cream-bone. Used for skull and bone highlights on undead armies, ancient weathered stone highlight, parchment scrolls and aged paper, and sand and dust basing at its lightest. A warm, pale tone equivalent to Citadel Screaming Skull — the near-final highlight for bone progressions. |
| TAPWP3086 | Tomb King Tan | Warm sandy-ochre tan. Named for the Tomb Kings — the undead kings of the desert. The primary base for Tomb Kings and Ossiarch Bonereapers stone constructs, Necron tomb surfaces, and desert/arid world armies. Equivalent to Citadel Zandri Dust — an anchor colour for any desert-themed army. |
| TAPWP3087 | Skeleton Bone | Mid warm bone-yellow. Also available as a Colour Primer spray. The standard bone mid-tone for all undead — applied over Tomb King Tan or the Skeleton Bone Colour Primer and shaded with Strong Tone or Soft Tone. The most important colour for any undead army across fantasy wargaming. Equivalent to Citadel Ushabti Bone. |
| TAPWP3088 | Ancient Stone | Warm pale stone. Used for Ossiarch Bonereapers stone armour, ancient temple stonework on terrain, Necron tomb stone surfaces, and stone golem skin mid-tones. A warm, slightly sandy stone mid-tone for ancient or weathered masonry — sits between sandy ochre and pure bone. |
| TAPWP3089 | Boney Spikes | Light, bright bone-cream. Used for bone spike and horn highlights on Chaos, undead, and monstrous creature models, Nurgle pustule and organic growth highlights, and edge highlights on skull motifs and Khorne trophies. The bright highlight for any bone element on a heavily detailed model. |
| TAPWP3090 | Pale Sand | Very pale warm cream. The lightest, brightest bone and sand tone in the Fanatic range. Used for extreme bone highlights, bright parchment and scroll tones, very pale sandy desert highlight, and near-white warm fabric. Equivalent to Citadel Wraithbone — also works as a warm primer base colour applied by brush before speed painting. |
Continued below — Yellows & Oranges, Reds & Pinks, Purples, Skin Tones, Metallics, and Washes.
| SKU | Colour | Miniature Wargaming Application & Use |
|---|---|---|
| Yellows & Oranges | ||
| TAPWP3093 | Daemonic Yellow | Rich golden-yellow base. Also available as a Colour Primer spray. The Army Painter's primary yellow base — equivalent to Citadel Averland Sunset. Used for Imperial Fists equivalents, Iyanden-style yellow ghost warriors, Ork yellow armour, and any army starting from a warm yellow base colour. The most opaque yellow in the Fanatic range. |
| TAPWP3092 | Fiendish Yellow | Bright, clean mid-yellow. Mid-highlight for yellow armour progressions on Imperial Fists equivalents, Ork yellow armour, and Daemonic Yellow base coats. Equivalent to Citadel Yriel Yellow. Produces a vivid, clear yellow result — the key highlight step before the final pale yellow tips. |
| TAPWP3094 | Warped Yellow | Bright warm yellow. Final highlight for yellow armour schemes and Tzeentch mutated skin and feather highlights. Applied to the sharpest raised edges for a vivid, gleaming yellow finish. Also used for Skaven warpstone energy with a warm cast and OSL warm-light glow across fire and flame effects. |
| TAPWP3095 | Space Dust | Pale bright yellow. Used for sci-fi energy weapon glow highlights in yellow (plasma weapons, Imperial Fists plasma pistol coils), extreme yellow armour edge highlights, and Tzeentch magical energy. Equivalent to Citadel Flash Gitz Yellow — the palest, most vivid yellow in the range for maximum highlight impact. |
| TAPWP3096 | Ice Yellow | Near-white pale yellow. Extreme glow and OSL highlight for yellow energy weapons, plasma coil tips, and warpfire effects with a warm cast. Used at the very brightest point of any yellow OSL effect — the step between warm yellow and pure white at the source of a light effect. |
| TAPWP3091 | Demigod Flames | Warm golden orange-yellow. Used for Stormcast Eternals gold armour highlights, divine flame effects on demigod and god-aligned models, Fyreslayer rune-body war-paint, and warm torch-light OSL on bases and terrain. A golden, divine yellow-orange rather than a pure yellow — evokes sacred light and fire. |
| TAPWP3097 | Molten Lava | Deep orange-red. Used as a dark tone in lava and fire OSL progressions, Salamanders Chapter armour equivalent, Khorne armour orange-red tones, and volcanic base textures as the deepest orange before black crevasses. A rich, dark orange for the shadow regions of fire, lava, and volcanic effects. |
| TAPWP3098 | Burning Ore | Warm deep orange. Used for Salamanders Chapter orange-flame highlights, Fyreslayer rune-skin mid-tones, rust effect mid-tones on corroded metal (over Typhus Corrosion equivalent), and lava OSL mid-tones. A rich orange that sits at the core of any fire or lava OSL progression. |
| TAPWP3099 | Lava Orange | Vivid mid-orange. Used for Fyreslayer crest and hair mid-highlights, lava and fire mid-tones, Salamanders flame iconography, and the main body colour in any fire OSL effect. A clean, vivid orange that doesn't lean too warm or too cool — the core orange in the range. |
| TAPWP3100 | Flickering Flame | Warm yellow-orange. Upper highlight for fire and flame effects, Fyreslayer hair tip highlights, torch flame tips, and warm OSL light cast on adjacent surfaces. Sits between the deeper oranges and pale yellow in any fire progression — the point where flames begin to read as very hot. |
| TAPWP3101 | Glowing Inferno | Pale warm yellow. Used as the near-final step in fire and flame progressions — applied toward the tip of flame effects and the brightest points of lava cracks before the final ice-yellow or white highlight. Also used for Stormcast Eternal celestial energy and warm magical OSL effects. |
| TAPWP3102 | Inner Light | Very pale warm cream-yellow. The extreme tip highlight for any warm light source — the final, near-white point of fire, lava, divine light, and plasma OSL effects. Also used for bright parchment highlights, Wraithbone-toned armour extreme highlights, and any pale warm surface needing a final luminous edge. |
| Reds & Pinks | ||
| TAPWP3117 | Dragon Red | Deep rich crimson. Also available as a Colour Primer spray. The Army Painter's primary red base — equivalent to Citadel Mephiston Red. Used for Blood Angels equivalents, Khorne Berserkers, red-armoured warbands, and red dragon scales. The cornerstone red for any red army — the most-used red in the range. |
| TAPWP3118 | Pure Red | Bright, clean pure red. Also available as a Colour Primer spray. Mid-highlight for red armour schemes over Dragon Red — equivalent to Citadel Evil Sunz Scarlet. Applied to the upper faces of red armour panels after Soft Tone or Dark Red Tone wash shading. Essential in any red army collection as the primary highlight red. |
| TAPWP3115 | Basilisk Red | Very dark crimson. Used for the darkest red recess shadows, Khorne Berserker dark red armour, Word Bearers Chaos Space Marine armour equivalents, and dark burgundy-red robes on Sorcerers and Necromancers. The darkest red in the range — a shadow tone rather than a primary colour. |
| TAPWP3116 | Wyvern Fury | Dark mid-red. Used as the first highlight step over Basilisk Red in very dark red schemes, Wyvern and red dragon mid-scale tones, and a general dark red for any model where a slightly richer tone than Dragon Red is needed before lighter highlights. |
| TAPWP3103 | Resplendent Red | Vivid bright red. The final edge highlight red for most red armour progressions — used on the sharpest edges of red power armour, red scale creatures, and red fabric to bring the colour to maximum vibrancy. A cleaner, brighter red than Pure Red for maximum highlight impact. |
| TAPWP3104 | Angelic Red | Warm, bright orange-red. Used for the warmest, most orange-inflected edge highlight on red armour — equivalent to Citadel Wild Rider Red. Applied to the sharpest single-pixel edges of Blood Angels armour for a vivid, hot final highlight. Also used for bright Khorne daemon skin highlights and fire-red creature scale tips. |
| TAPWP3105 | Legendary Red | Very bright orange-red. Used for OSL red glow effects, the brightest point in red energy weapon glows, and extreme highlights on red objects adjacent to a red light source. One of the brightest reds in the range — more of an OSL colour than an armour tone. |
| TAPWP3106 | Sacred Scarlet | Rich scarlet. Used for holy and sacred red on paladin and templar models, Red Templar and Crusader livery, and fantasy knight armour in a noble red livery. A clean, vivid mid-red with a slightly richer, more saturated tone than Pure Red — evokes formal heraldic red rather than battle-worn crimson. |
| TAPWP3107 | Violent Vermilion | Vivid orange-red. Used for Salamanders Chapter orange-red armour equivalent, Khorne Daemon engine and chariot red highlights, and fire and lava red-orange elements. Sits between the deeper Burning Ore orange and the redder Pure Red tones — a hot, aggressive orange-red for any volcanic or rage-fuelled model. |
| TAPWP3108 | Raging Rouge | Hot pink-red. Used for Slaanesh-equivalent daemon skin extreme highlights, wound and gore edge highlights on flesh, and vivid pink-red accents on Chaos models. Bridges reds and pinks — useful where a clean magenta-red is needed without going fully into pink territory. |
| TAPWP3119 | Blood Chalice | Dark, near-black blood red. Used for deeply shaded Khorne Berserker armour, blood and gore shadow areas under Blood for the Blood God effects, vampire lord robes, and Soulblight Gravelord dark garments. The darkest wine-blood red in the range — evokes dried blood and ancient dark magic. |
| TAPWP3120 | Raging Rose | Deep rose-pink. Used for Slaanesh-equivalent and Emperor's Children Chaos armour base, dark pink daemon skin base, Daughters of Khaine robes, and vampire-court deep pink-red fabric. Equivalent to Citadel Screamer Pink — the dark starting point for pink and Slaanesh colour progressions. |
| TAPWP3121 | Wicked Pink | Vivid hot pink. Mid-highlight for Slaanesh daemon skin and Emperor's Children armour. Equivalent to Citadel Pink Horror — the mid-step in the classic Slaanesh daemon skin progression from dark rose through vivid pink to pale highlight. |
| TAPWP3122 | Impish Rouge | Bright vivid pink. Used as the final edge highlight for pink Slaanesh armour and daemon models, Pink Horror Tzeentch daemon skin upper highlights, and any model needing a bold vivid pink accent. Equivalent to Citadel Emperor's Children — the brightest pink in the range. |
| TAPWP3123 | Pixie Pink | Pale pastel pink. Final highlight for Slaanesh daemon skin, Tzeentch Pink Horror upper skin highlights, and fairy/fey creature models. Equivalent to Citadel Fulgrim Pink — the pale, soft final pink before white on any Slaanesh or whimsical pink model. |
| TAPWP3124 | Weird Elixir | Pale lavender-pink. Used for Slaanesh daemon ethereal extreme skin highlights, magical potion and alchemical liquid effects, ghostly and spectral model highlight coats, and any model needing a delicate, supernatural pale pink-purple tone at its palest point. |
| TAPWP3125 | Pink Potion | Light, muted rose-pink. Used for potion flask and vial liquid effects on alchemist and wizard models, Slaanesh daemon skin highlight between Wicked Pink and Pixie Pink, and any model needing a soft, slightly desaturated highlight pink. A gentler pink than Pixie Pink — for models where a muted rather than vivid pink highlight is appropriate. |
| Purples | ||
| TAPWP3126 | Doomfire Drab | Near-black dark plum. Used as the deepest shadow in dark purple armour and robe schemes, Drukhari armour recess tone, and vampire court deep shadow fabric. The darkest purple in the range — rarely used alone, works as the shadow base in dark purple progressions. |
| TAPWP3127 | Terrestrial Titan | Very dark purple. Used for Genestealer Cult skin shadow base, Drukhari armour dark base, Night Lords armour purple-black equivalent, and any dark purple armour or robe requiring a deep, rich base. Equivalent to Citadel Naggaroth Night — the dark anchor for purple schemes. |
| TAPWP3128 | Alien Purple | Mid-dark vivid purple. Also available as a Colour Primer spray. Used for Genestealer skin base, Tyranid carapace purple, Drukhari armour main colour, and Slaanesh daemon skin main tone. Equivalent to Citadel Daemonette Hide as a darker mid-tone, or between Naggaroth Night and Xereus Purple. A versatile mid-dark purple for any alien or Chaos purple scheme. |
| TAPWP3129 | Cultist Purple | Rich mid-purple. Used for Chaos Cultist dark robes, Genestealer Cult skin mid-tone, Slaanesh model clothing, and Tzeentch feather mid-tones. A reliable, rich purple mid-tone for cult and Chaos-aligned models across multiple game systems. |
| TAPWP3130 | Hexed Violet | Bright mid-purple. Used for Genestealer skin highlights, Tyranid carapace purple highlight, Slaanesh daemon bright skin tones, and Tzeentch magical energy. Equivalent to Citadel Genestealer Purple — the primary Genestealer skin tone and a versatile bright purple for any alien or daemonic purple scheme. |
| TAPWP3131 | Violet Coven | Light-mid vivid purple. Used as the highlight for Genestealer and Tyranid purple schemes, Daughters of Khaine bright armour highlights, and Tzeentch magical purple effects. Equivalent to Citadel Kakophoni Purple — the bright final highlight in most purple progressions. |
| TAPWP3132 | Kraken Lavender | Pale lavender. Used for Slaanesh daemon skin final highlights, Nighthaunt spectral cloth purple tints, mystical creature highlights (Unicorns, Pegasi), and any ghostly or ethereal purple that needs a cool, pale finish. A soft, delicate lavender for models requiring a supernatural, otherworldly pale tone. |
| TAPWP3133 | Diabolic Plum | Dark wine-plum. Used for vampire lord and Soulblight Gravelord robes and cloaks, dark Chaos Sorcerer garments, Drukhari fabric, and Daughters of Khaine dark cloth. A rich, dark plum between maroon and dark purple — evokes decadent, ancient nobility and dark magic. |
| TAPWP3134 | Magecast Magenta | Deep magenta. Used for magical spell effects and arcane energy in a magenta tone, Slaanesh skin deep shadow, and Tzeentch magical fire as a rich purple-red. Also used for OSL magical purple-red light effects on wizard and sorcerer models. |
| TAPWP3135 | Warlock Magenta | Vivid magenta. Used for bright magical energy OSL effects in magenta-purple, Slaanesh daemon vivid skin accents, Tzeentch Lord of Change feather colour spots, and vivid Chaos magical flame. A saturated, eye-catching magenta for focal-point magical effects. |
| TAPWP3136 | Spellbound Fuchsia | Bright hot fuchsia. Used for vivid magical OSL highlights in pink-magenta tones, Daughters of Khaine bright accent colour, and Slaanesh model vivid skin highlights. One of the most saturated and vivid colours in the entire Fanatic range — used sparingly for maximum visual impact. |
| TAPWP3137 | Enchanted Pink | Bright light magenta-pink. Used for magical enchantment OSL effects, fairy and fey model accent colour, and the second-brightest point in pink OSL progressions. A vivid, luminous pink for models with a magical, enchanted, or otherworldly pink theme. |
| TAPWP3138 | Diviner Light | Very pale pastel pink. Used for the extreme pink highlight on Slaanesh daemon and Tzeentch Pink Horror models, divine light effects on angelic and heavenly miniatures, and any model needing the faintest, most ethereal pink cast before pure white. The lightest pink in the Fanatic range. |
| TAPWP3139 | Mulled Berry | Deep burgundy. Used for Soulblight Gravelord vampire cloaks, Chaos Cultist and Sorcerer dark robes, Khorne mortal warrior dark fabric, and Daughters of Khaine deepest robe tones. A deep, rich wine-red-purple that evokes dark fantasy decadence and blood magic. |
| TAPWP3140 | Moldy Wine | Mid maroon-purple. Used for Nurgle-corrupted flesh with a deep bruising tint, old rotting fabric on undead models, and dark purple-maroon robes on necromancer and death wizard characters. A decayed, mouldy purple-wine for any model that should look ancient and putrid. |
| TAPWP3141 | Elder Flower | Muted mauve. Used for Wood Elf and Sylvaneth elder tree bark with a purple cast, ancient forest creature skin, Daughters of Khaine mid-robe tones, and Slaanesh daemon muted skin mid-tones. A soft, aged purple for nature and woodland models with a magical or fey quality. |
| TAPWP3142 | Forbidden Fruit | Warm rose-mauve. Used for Slaanesh daemon skin mid-highlights, Daughters of Khaine robe highlights, and any model with a seductive, warm purple-pink skin or fabric tone. A warm, feminine rose-purple that sits between deep mauve and vivid pink. |
| TAPWP3143 | Figgy Pink | Light warm pink. Used as a soft upper highlight for Slaanesh daemon skin, Daughters of Khaine pale robe highlights, and any warm pink skin requiring a gentle, flattering final highlight tone before pure white. A muted, warm pink — less vivid than Pixie Pink, better where subtlety is preferred. |
| TAPWP3144 | Wilted Rose | Pale, muted dusty rose. Used for aged, faded fabric on undead models, ghost and spirit female figures in muted tones, Soulblight Gravelord pale robe highlights, and any model needing a delicate, faded, melancholy pink tone. The quietest pink in the range — for subtle, desaturated work rather than vivid Slaanesh effects. |
Continued below — Skin Tones, Metallics, and Washes.
| SKU | Colour | Miniature Wargaming Application & Use |
|---|---|---|
| Skin Tones | ||
| TAPWP3147 | Barbarian Flesh | Warm, tanned mid-skin base. Also available as a Colour Primer spray. The Army Painter's primary general-purpose flesh tone — equivalent to Citadel Kislev Flesh as a base, or usable as a mid-tone over a darker base. Used for human warrior, barbarian, and adventurer skin across fantasy and historical wargaming. The most versatile starting skin tone in the range. |
| TAPWP3145 | Moonstone Skin | Very pale cool-toned skin. Used for High Elf and Aeldari pale skin, Soulblight Gravelord vampire skin highlights, Nighthaunt ghostly flesh, undead pallid skin, and Nordic/pale human characters. A cool, almost luminous pale skin tone for any character with an ethereal or aristocratic complexion. |
| TAPWP3146 | Agate Skin | Light warm peach-skin. Used as an upper highlight for lighter European-toned human skin, Elf skin mid-highlight, and fair-skinned fantasy hero characters. A clean warm peach — sits between Barbarian Flesh and the palest skin highlights for fair-skinned models. |
| TAPWP3148 | Ruby Skin | Warm red-brown skin. Used for heavily sun-tanned Mediterranean and Middle Eastern human skin tones in historical wargaming, Chaos Warrior exposed flesh, and fierce barbarian or warrior characters in fantasy systems. A warm, reddish mid-skin for sun-weathered fighters. |
| TAPWP3149 | Opal Skin | Warm neutral mid-skin. Used for general human skin mid-tones across a wide range of armies — Astra Militarum infantry, human adventurers and heroes, knight characters, and any standard human face needing a reliable, neutral starting tone. A clean, all-purpose mid-skin without an obvious ethnic or climate direction. |
| TAPWP3150 | Pearl Skin | Pale warm peach-cream skin. Used as the top highlight for fair human and Elf skin, Aeldari Wraithguard pale construct skin, and any light-toned fantasy hero character. The near-final highlight in a fair skin progression — apply to the highest raised points of the face before a final white/cream tip. |
| TAPWP3151 | Carnelian Skin | Warm medium-dark skin. Used for South Asian, North African, and ancient Egyptian skin tones in historical wargaming, desert warrior characters in fantasy, Tomb Kings and Ossiarch Bonereapers living servants, and any human character from a warm-climate culture. A rich, warm brown-skin for diverse human representation. |
| TAPWP3152 | Tiger's Eye | Warm amber-brown skin. Used for tanned European and light Mediterranean skin highlight, Fyreslayer human skin mid-tone, and warm fantasy human skin for characters in a sun-baked or outdoor setting. A rich, golden-brown skin tone for any human character who looks like they spend time outdoors. |
| TAPWP3153 | Topaz Skin | Light warm tan skin. Used as the highlight for tanned human skin, Seraphon Skink pale under-belly scales, and warm-toned Elf skin. A bright, clean tan skin highlight that lifts tanned skin tones without going too pale or cool. |
| TAPWP3154 | Jasper Skin | Deep warm brown skin base. Used as the base for darker brown human skin tones — Sub-Saharan African, South Indian, and other dark-complexion representations in historical and fantasy wargaming. Shade with Strong Skin Shade wash and highlight with Carnelian Skin and Amber Skin for a natural, warm dark skin progression. |
| TAPWP3155 | Tourmaline Skin | Warm olive-tan skin. Used for Mediterranean and Middle Eastern skin mid-tones in historical wargaming, lightly tanned adventurer and mercenary characters in fantasy, and Ogre/Ogor flesh as a warm highlight. Versatile for any human model with a warm, olive-complexioned skin tone. |
| TAPWP3156 | Leopard Stone Skin | Mid warm brown. Used as a mid-tone for warm brown human skin progressions, Beastmen skin, large creature and beast hides, and Seraphon Saurus warrior warm-toned scale skin. A reliable mid-brown skin suitable for any model with animal or warrior-class skin characteristics. |
| TAPWP3157 | Obsidian Skin | Very dark brown-black skin base. Used as the darkest base for very deep dark skin progressions, shadow areas on dark-toned models, and dark creature skin on Chaos Spawn and daemonic entities. Shade this colour sparingly and build up highlights through the dark brown tones for a deep, rich skin result. |
| TAPWP3158 | Onyx Skin | Dark warm brown skin. Used as the shadow recess tone on dark skin progressions, the primary base over Obsidian Skin, and for very dark wood-elf and human skin in fantasy. Highlight with Mocca Skin and Jasper Skin for a rich, deep skin progression. |
| TAPWP3159 | Mocca Skin | Medium-dark warm brown. Used as a mid-tone in dark brown skin progressions, highlight over Onyx Skin, and as a base for rich brown human skin on warrior characters. Shade with Dark Skin Shade wash for maximum depth, then highlight with Jasper Skin and Carnelian Skin. |
| TAPWP3160 | Amber Skin | Warm amber-brown skin highlight. Used as an upper highlight for medium-dark skin progressions, raised highlight on Carnelian and Mocca Skin bases, and warm-toned skin highlights for any model with rich brown skin. A golden-warm tone that adds vibrancy and warmth to dark skin progressions. |
| TAPWP3161 | Dorado Skin | Golden-warm tan skin. Used for Latin American and mixed-heritage skin tones in historical and fantasy wargaming, warm-toned adventurer and mercenary models, and as a bright highlight for warm medium-brown skin schemes. A vivid, sun-kissed golden skin tone for any hero character with a warm, vibrant complexion. |
| TAPWP3162 | Quartz Skin | Pale, light skin highlight. Used as the final raised edge highlight for warm-toned human skin, Elf and Aeldari skin upper highlights, and fair-skinned fantasy figures. A warm, light skin tone for the highest points of any light-to-mid skin scheme — the step before pure cream or white on noses, brow ridges, and chin tips. |
| Metallics | ||
| TAPWP3192 | Metallic Plate Mail Metal | Mid silver-grey metallic. Also available as a Colour Primer spray. The Army Painter's primary dark silver — equivalent to Citadel Leadbelcher. Base for chainmail, plate armour, weapon blades, and all dark metallic armour. The most-used metallic in the range — apply, shade with Dark Tone wash, highlight with Shining Silver for a classic armour result. |
| TAPWP3191 | Metallic Shining Silver | Bright, clean silver. Equivalent to Citadel Ironbreaker — the standard metallic edge highlight for plate armour, blades, and any silver model after Plate Mail Metal base and Dark Tone shading. The most-used silver highlight in the range. Also used as the base for Grey Knights equivalent armies. |
| TAPWP3190 | Metallic Mithril | Very bright, near-white silver. Equivalent to Citadel Runefang Steel — the extreme edge highlight for all silver armour. Applied to the sharpest single-pixel edges of plate armour, sword blades, and Grey Knights armour panels for a gleaming, hard-edged finish. The final step in any silver metallic progression. |
| TAPWP3181 | Metallic Rough Iron | Dark, dull iron. Used for crude weapons and armour on Ork Boyz and Gretchin, scavenged and rusty iron fittings, primitive Chaos warrior armour, and any model needing unpolished, rough metalwork. A deliberately non-bright metallic — the look of iron that has never been polished. |
| TAPWP3193 | Metallic Gun Metal | Cool dark blue-grey metallic. Also available as a Colour Primer spray. Used for firearm barrels, exhaust pipes and engine parts on vehicles, bolter and plasma gun casings, and modern/sci-fi weapon metalwork. A practical, cool-toned dark metal for all firearm and mechanical metal surfaces. |
| TAPWP3185 | Metallic Evil Chrome | Ultra-bright, cold chrome silver. Used for Necron chrome plating, highly polished blade highlights, sci-fi robot and drone metalwork, and any model designed to look pristine and machined rather than battle-worn. The brightest, most reflective silver in the Fanatic range. |
| TAPWP3194 | Metallic Cobalt Metal | Blue metallic. Used for Thousand Sons Chaos Space Marine blue armour with a metallic sheen, Tzeentch blue magical armour, and any model that requires a vivid coloured metallic rather than a standard silver or gold. A relatively unusual coloured metallic for distinctive, magical-looking armour. |
| TAPWP3195 | Metallic Death Metal | Very dark near-black metallic. Used for the darkest metallic shadow areas on dark armour, black armour metallic recesses, Death Guard corroded dark metal, and Chaos Black Legion armour where a slight metallic sheen in the deepest shadows adds depth. Apply this in recesses before highlighting up to Plate Mail Metal and Shining Silver. |
| TAPWP3188 | Metallic Greedy Gold | Rich mid-gold. Also available as a Colour Primer spray. The Army Painter's primary gold — equivalent to Citadel Retributor Armour. Used for Stormcast Eternals gold armour, Space Marine chapter symbols, trophy racks and ornamentation, and any model requiring a solid, opaque gold base. Shade with Strong Tone or Soft Tone wash, then highlight with Bright Gold. |
| TAPWP3189 | Metallic Bright Gold | Vivid, clean bright gold. Edge highlight for all gold armour and ornamentation. Used on the sharpest raised edges of Stormcast Eternals armour, Custodes gold, Chaos gold trim, and any gold surface after Greedy Gold base and Strong Tone wash. Equivalent to Citadel Liberator Gold — the gold highlight step. |
| TAPWP3187 | Metallic Tainted Gold | Aged, dull dark gold. Used for old and tarnished gold on Chaos armour trim, Ossiarch Bonereapers bone-gold construct surfaces, undead knight gold accessories, and any gold that should look ancient, worn, or deliberately dulled. Equivalent to Citadel Hashut Copper as a dark base, or Gehenna's Gold as a tarnished mid-gold. |
| TAPWP3183 | Metallic Weapon Bronze | Deep mid-bronze. Used for ancient world weapon and armour bronze (Age of Bronze, Greek and Roman historical wargaming), Chaos bronze armour (particularly Khorne and Nurgle), Fyreslayer rune-armour, and large fantasy creature armoured fittings. The primary bronze base for any army using bronze as a main metallic. |
| TAPWP3184 | Metallic True Copper | Clean warm copper. Used for Mechanicus and Adeptus Mechanicus copper pipes and fittings, Chaos engine and daemonic engine copper plating, steam-punk and industrial terrain, and any model with real copper-toned metalwork. A clean, bright copper without the red cast of red copper — reads as new or freshly polished copper. |
| TAPWP3182 | Metallic Red Copper | Dark red-toned copper. Used for aged and oxidising copper shadow areas, Chaos engine darkened copper plating, Skaven warp-driven copper machinery, and corroded bronze/copper as the shadow recess tone before verdigris effects are applied over it. Pairs perfectly with the Verdigris Effects product. |
| TAPWP3186 | Metallic True Brass | Warm mid-brass. Used for Adeptus Mechanicus brass fittings and pipework, Dwarf (Duardin) armour ornamentation, steam engine and locomotive parts on terrain, and industrial mechanisms. A clean, warm brass between bronze and gold — the standard for any model with Victorian-era or steampunk aesthetics. |
| TAPWP3196 | Metallic Dark Emerald | Dark green metallic. Used for Necron dynasty armour with a green metallic sheen, Chaos armour with an emerald tint, and coloured metallic effects on armour. A green-tinted metallic for models where an unusual coloured metallic sets them apart from standard silver or gold armies. |
| TAPWP3197 | Metallic Glittering Green | Vivid bright green metallic. Used for Necron scarab and construct green metallic highlights, magical green crystal and gemstone effects, Seraphon ceremonial green metallic accents, and any model where a bright, eye-catching green metallic accent adds a supernatural or magical quality. |
| TAPWP3198 | Metallic Gemstone Red | Deep red metallic. Used for ruby and red gemstone effects on character models, Khorne blood-red metallic armour accents, and magical red gems on Chaos and fantasy hero armour. A rich, jewel-toned metallic red for any model where a vivid coloured metallic focal point is desired. |
| TAPWP3030 | Bright Sapphire | Vivid blue metallic/jewel. Used for blue gemstone and sapphire effects, Tzeentch magical blue metallic accents, and power sword energy metallic highlights. Note: also listed in the Blues section — this colour bridges the acrylic and metallic lines as both a rich acrylic and a jewel-effect metallic. |
| Washes | ||
| TAPWP3200 | Wash Strong Tone | Mid warm brown wash. Equivalent to Citadel Agrax Earthshade — the most universally useful shade in the range. Used on virtually every model type: brown leather, warm skin, bone, wood, and as a general all-over shade on infantry. If you only buy one Fanatic Wash, this is it. Deepens and warms any surface it touches. |
| TAPWP3199 | Wash Dark Tone | Near-black dark brown wash. Equivalent to Citadel Nuln Oil — the universal dark metallic and armour shade. Used on all silver and dark metals, black and dark grey armour panels, mechanical and industrial surfaces, and any model where strong, deep shadow contrast is needed. The second most-used wash in the range after Strong Tone. |
| TAPWP3201 | Wash Soft Tone | Light warm tan wash. Equivalent to Citadel Reikland Fleshshade — the standard skin and pale flesh shader. Used on human and creature skin tones, pale bone and ivory, light sandy surfaces, and any area where a gentle, warm shading is needed without darkening the base colour too heavily. Essential for all skin painting. |
| TAPWP3202 | Wash Light Tone | Very pale warm wash. Used for the gentlest possible shading on pale and white models — white armour recesses, aged parchment, very pale skin, and cream-coloured cloth. Applied where Soft Tone would darken the base colour too much. Ideal for Death Guard white trim, Sisters of Battle white robes, and pristine white armour surface details. |
| TAPWP3203 | Wash Sepia Tone | Warm brown-orange wash. Equivalent to Citadel Seraphim Sepia — used for aged parchment, scroll effects, warm bone and ivory shading, old wood, and any surface that benefits from a warm, slightly orange-brown shade. Gives surfaces an aged, antique quality — perfect for tomes, treasure chests, and ancient relics. |
| TAPWP3204 | Wash Rust Tone | Orange-red rust wash. Used for rust effects on corroded metal — apply over silver metalwork before drybrushing orange and brown rust powders or paints on top. Also useful for heavily battle-worn Ork and Chaos machinery, ancient iron and steel on ruins terrain, and any model in a corroded, post-apocalyptic environment. |
| TAPWP3205 | Wash Dark Red Tone | Deep dark red wash. Used for shading red armour on Khorne Berserkers, Blood Angels, and Dragon Red-based schemes. Adds deep, rich shadows into red armour recesses and panel lines. Also used for blood and gore shadow areas, dark red cloth shading, and vampiric model accessories. Equivalent to Citadel Carroburg Crimson. |
| TAPWP3206 | Wash Red Tone | Bright mid-red wash. Used for shading red armour (lighter than Dark Red Tone), red cloth, and transparent red effects — blood on skin and armour, red energy coils and lens effects, and warm red tinting over skin and flesh surfaces. More translucent than Dark Red Tone — better for glazing warmth into surfaces than deep shadow shading. |
| TAPWP3207 | Wash Orange Tone | Warm orange-brown wash. Used for shading orange and fire models — Fyreslayer skin over orange base, fire OSL shadow areas, orange leather straps, and warm wood grain shading. Also gives gold a warm, slightly orange richness — apply over Greedy Gold base as an alternative to Strong Tone for a warmer, richer gold result. |
| TAPWP3208 | Wash Green Tone | Rich green wash. The primary shade for all greenskin models — used on Orc/Ork/Orruk skin over Greenskin base, Goblin skin, and any green-toned creature. Equivalent to Citadel Biel-Tan Green (replaced) — shades green skin quickly and adds depth to all green surfaces including leaves, vegetation basing, and green armour. |
| TAPWP3209 | Wash Military Shade | Dark olive-green wash. Used for military uniforms and khaki clothing, Astra Militarum fatigues, camouflage pattern shading, and historical military vehicle shading in green-brown. Adds depth and shadows to military green and khaki surfaces without going as warm as Strong Tone or as cool as Green Tone. |
| TAPWP3210 | Wash Blue Tone | Rich blue wash. Used for shading blue Space Marine armour over Regal Blue base, Idoneth Deepkin model shadows, and any blue surface requiring a translucent blue depth shade. Equivalent to Citadel Drakenhof Nightshade — the standard shader for all blue armour and blue-toned skin like Nighthaunt and Spirit models. |
| TAPWP3211 | Wash Dark Blue Tone | Near-black dark blue wash. Used for very deep blue armour shading, Night Lords and dark blue Chaos armour recess shading, deep ocean-effect models, and any blue scheme requiring the deepest possible shadow contrast. Darker than Blue Tone — used where a standard blue shade would be too light for the desired depth. |
| TAPWP3212 | Wash Purple Tone | Rich purple wash. Used for shading Genestealer and Tyranid purple skin, Slaanesh daemon models, Drukhari armour, and any purple scheme requiring a deep, colour-accurate shade. Equivalent to Citadel Druchii Violet — the standard shader for all purple-toned models. |
| TAPWP3213 | Wash Magenta Tone | Deep magenta wash. Used for shading Slaanesh pink and magenta models, pink daemon skin recesses, Daughters of Khaine deep pink cloth shading, and warm pink-purple transitions. Adds vivid depth to any pink or magenta surface — a colour-accurate shader that keeps pink schemes vivid rather than greying them out. |
| TAPWP3214 | Wash Strong Skin Shade | Warm, rich skin-toned wash. The dedicated skin shader for mid-to-dark skin tones — used over Carnelian Skin, Barbarian Flesh, and Jasper Skin bases for a warm, natural-looking shade. Adds depth and warmth to skin without darkening it as strongly as Strong Tone. Recommended over Soft Tone for any skin darker than a very light complexion. |
| TAPWP3215 | Wash Dark Skin Shade | Deep warm brown skin shade. Used for shading dark and very dark skin tones — apply over Jasper Skin, Onyx Skin, and Mocca Skin bases for deep, rich shadow contrast. Equivalent in function to Citadel Reikland Fleshshade Gloss but for darker skin progressions. An essential shade for any army with dark-toned human characters represented across the range. |
| TAPWP3216 | Wash Medium | Clear wash medium (colourless). Mixed 1:1 with any Fanatic Wash to slow drying time and reduce tide marks on large flat surfaces — the most common cause of wash pooling on flat areas. Equivalent to Citadel Lahmian Medium in use. Also used to thin and extend washes for glazing and wet-blending techniques. Essential for large-scale models and vehicles where washes are applied to large flat panels. |
Shopping for Warpaints Fanatic at Wheels & Wings
Warpaints Fanatic is stocked continuously at our Toronto store and ships across Canada. All 199 individual paints are available singly — pick up exactly the colours you need for a specific army or recipe without committing to a set. Fanatic paints are fully compatible with Citadel, Vallejo, and any other water-based acrylic brand.
If you're looking for Army Painter equivalents to specific Citadel or Vallejo colours, or want advice on which Fanatic colours to start with for your army, the staff at Wheels & Wings are happy to help in-store or by phone.
Browse and purchase all Warpaints Fanatic paints directly in our online store.
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